
At night you'll see Wang and Liu, the village watchmen, retreat to the Drunken Panda pub for a well-earned beer. Similar to Yokosuka in the first game, there's something magical about getting to know a place, its people, and its routines. There's a genuine sense of community in Shenmue 3 and the more I played it, the more Bailu started to feel like home. Eventually Ryo will address people by name when you start a conversation and they'll comment on things you've done around the village. You can sense them warming to you, opening up. But over time, as you get to know the villagers, they get to know you as well.

There's a real feeling of being an outsider, which makes sense in an isolated place like this. When you first arrive in Bailu people are cold and wary, refusing to answer your questions in some cases. (Image credit: Ys Net) (opens in new tab) But they're equally handy if you just want to take a break and enjoy yourself. In a game where events don't trigger till certain times of day, these are a useful distraction. There are herbs to pick and sell, capsule toys to collect, and fish to catch. There's no Hang On or Space Harrier here, sadly.
Shenmue 3 steam Patch#
Or you can visit the arcade and play some games, which are fun but not a patch on the arcades from the Sega-published entries in the series. You can gamble, betting on racing turtles and, yes, Lucky Hit. You can chop wood or drive forklifts to earn money, eat food to restore stamina, or train at the dojo to level up your kung-fu. But mostly it's just walking and talking, with some life simulation thrown in for good measure. Occasionally things turn violent and Ryo is forced to fight, either through QTEs or enjoyable combo-based martial arts combat.

You spend the majority of your time talking to people, asking questions, finding clues, and pulling on threads until the next piece of the puzzle reveals itself. Shenmue is, essentially, a detective game.
